Hastur's Rage
5-level Enchantment
Casting Time: 1 bonus action
Range/Area: Self
Components: Verbal, Somatic, Material
Materials: A tentacle at least equal to 5 inches in length
Duration: 1 + 1x proficiency bonus in rounds (concentration)
The magician augments zimself with the physical strength and ferocity of Hastur, Eldritch Horror. Until the spell ends, ze gains the following benefits:
- Choose one damage type from psionic, radiant, necrotic and thunder. Ze gains immunity to that damage type.
- When ze hits a target with melee attack, that target takes an extra 1d12 damage of the chosen type.
- Ze has advantage on attack rolls that you make with simple weapons, martial weapons, and unarmed strikes.
- Ze gain temporary hit points equal to your spellcasting ability score.
- Any spell cast that deals the damage type chosen increases by zis PB
Available for: Eldritch Wonderland